They might not have the best aim, and so they may struggle in the DM mess that is Silver/Gold, and the overestimated game sense of Plat. Almost everyone in Immortal probably deserves it, at the very least, they 100% deserve Diamond, this is simply by being a good enough teammate that plays to win and knows how to win by playing of teammates, usually randoms. Long explanation, but the OP struggling in Gold doesn't mean he's a boosted Immortal. They'd take engsgements you don't need to take to win, more often then not, they cost the rest of the team the round because of the decision to take that fight. I have Silver/Gold friends that have insane aim with all the flicks they have, but they still lose 7 out of 10 battles because that's all they rely on. Just game sense and in turn positioning is at a much higher level, sometimes there are rounds that go by with minimal coms, just cause unnecessary calling out of someone's play or positioning is eliminated. Coordination, even with randoms, is much better than in lower levels, mainly because the objective is to win the round and not always to seek a kill. The quality of the games just gradually changed as I went from mid-plat playing with Golds, compared to now playing with Diamonds. I recently got my second account to Diamond, mainly since my friends and I often 4-5 queue, which we can't do in high Dia or Immortal. Of course, at lower levels, it could also just be smurfs running around not caring and just trying to get a kill, but I've got Silver/Gold friends who play only like this, a style I'll explain further in my next point.ĭecision making is really what sets Gold/Plat from Diamond. When I get killed in high Dia or Immortal, it could be just as quick, but the fights make much more sense. From my experience, I can get outgunned in Gold, maybe even in Silver, but it would be just RAW aim out of position like a DM. In my experience Gold/Plat is full of aimers and players that play to kill instead of play to win. People always get tunnel vison when it comes to crosshair placement, flicks and srafeing which are important ,but also you're movement, positioning how you properly peak as well as hold angles are big factors I see people at least outside of youtubers not discussing enough.Īll of that along with a decent sense of when to adapt to random scenarios should be enough to get out of gold/ silver. As a summary all of these 2 incorporate is well Mechanical skill and map awareness. You just have to be more reliant on you're self rather then others and I did this with sova and not really instalocking duelists.Īim is actually very specific, Positioning is also very specific. Ya Silver and gold is not impossible that almost sounds like a excuse to me. I've been in a plat- low diamond sort of limbo sense then. ALong with lots of aim training in dm and target range.
![am i playing like a plat playre am i playing like a plat playre](https://res.cloudinary.com/teepublic/image/private/s--L_1ZITA7--/t_Resized%20Artwork/c_fit,g_north_west,h_954,w_954/co_000000,e_outline:48/co_000000,e_outline:inner_fill:48/co_ffffff,e_outline:48/co_ffffff,e_outline:inner_fill:48/co_bbbbbb,e_outline:3:1000/c_mpad,g_center,h_1260,w_1260/b_rgb:eeeeee/c_limit,f_auto,h_630,q_90,w_630/v1571721303/production/designs/6419925_0.jpg)
I kind of got out of gold/silver months ago by just being able to use any little bit of opening to get aggressive or and just a dash of common sense analysis on how map control works.
![am i playing like a plat playre am i playing like a plat playre](https://i.ytimg.com/vi/0MeOuL7CEIU/maxresdefault.jpg)
See the main thing and i think this might apply to solo que in general is to be able to be adaptable with the puggy randomness.